| Beach Start: |
Starting to sail from the beach by stepping on your board and taking off without the sail touching the water. |
| Water Start: Standard |
Your standard water start on a short board. |
| Water Start: No Wind: |
Water starting with very little wind so you have to use the sail as a counterbalance to get out of the water. |
| Water Start: Clew-1st | Water starting clew first. In other words, the clew is facing forward. |
| Water Start: Fin-1st: |
Water starting fin first. In other words, the board is backwards so you are stepping onto the nose of the board. |
| Water Start: Clew-1st, Fin-1st: | Water starting fin first and clew first. In other words, the board is backwards so you are stepping onto the nose of the board in the clew first position. |
| Water Start: Switch: | You are already in the straps switch stance and floating the sail. |
| Water Start: Switch, Clew-1st: | Switch stance, Clew first and floating the sail. |
| Nose Landing: |
Landing a jump with the nose hitting the water first (before the tail). Most jumps land tail first but a more advanced, controlled and smoother landing is when the nose of the board scoops into the water. This implies bearing off the wind. |
| Head Lay Back: |
Throwing the head back and lifting your hips up toward the sky at the peak of the jump so your head is upside down, lower than the board, and your are looking behind you. |
| 1-Hand: |
Letting go of the boom with the front hand and extending your arm while at the peack of your jump. The extended arm (hand wave) can be any direction including above your head or below the board. This implies staying hooked into the harness line. |
| Rail Grab: Front Arm: |
Letting go of the boom with the front hand and grabbing the rail of the board while in the middle of a jump. This implies staying hook into the harness line. |
| Rail Grab: Rear Arm: |
Letting go of the boom with the rear hand and grabbing the rail of the board while in the middle of a jump. This implies staying hook into the harness line. |
| 0-Hand: |
Letting go of both hands during a jump. Sometimes called the monkey jump when both hands are extended behind you. |
| 1-Leg: |
Jumping and taking the front foot out of the foot strap and extending the leg down and away from the board while lifting the tail of the board toward your chest. Replace the foot into the strap before landing. |
| 1-Leg, 1-Hand: |
Letting go of the boom with the front hand and taking the front foot out of the footstrap and extending the leg while jumping. |
| Clew-1st: |
Jumping the board while sailing clew first. |
| Standard: |
A jibe is turning around and sailing in the other direction by heading downwind so the tail of the board passes through the eye of the wind. Also spelled "gybe". |
| Carving: |
A jibe characterized by staying on a plane throughout the entire turn, hence a carving jibe. |
| Step: |
A step jibe is just a jibe where you change your feet before flipping the sail. The advantage of this jibe is your weight shifts forward as you leave the jibe so you maintain speed. This skill is essential for racing. |
| Snap: (Slam) |
A jibe performed by heading upwind and aggressively standing on the tail and whipping the board around using the tail as a pivot point. Sometimes called the Pivot-Jibe or Slam-Jibe. |
| Jump: |
A jibe performed by Jumping the board out of the water, and while midair, rotating it 180 degrees with your feet so it nose dives in the opposite direction with your feet on the deck. |
| Lay Down: Standard: |
A jibe performed by laying the sail horizontal to the water allowing the sail to depower while maintaining board speed. In other words you lay the sail flat while turning. |
| Lay Down: 1-Hand: |
Lay-Down-Jibe performed by taking the front hand off the boom while the sail is horizontal to the water. |
| Duck: Standard: |
Performing a standard jibe but ducking under the sail and grabbing the other side of the boom as you pull the clew through the eye of the wind. In other words you are rotating the sail in the opposite direction of a standard jibe. |
| Duck: Aerial: |
Jump the board in the air and duck the sail. |
| Duck: Backwind: |
Duck the sail heading across the wind then jibe the board. |
| Duck: Double: |
Rotate the sail twice during a jibe. |
| Duck: Clew 1st: |
Performing a Duck-Jibe clew first. |
| Duck: Pirouette: |
Performing a Duck-Jibe while doing a pirouette in the middle of ducking the sail. Inventor Remko De Weerd |
| Backwinded: |
Backwinding the sail first by stepping around the mast to the leeward side of the sail and then carving the board downwind into a jibe. |
| Ghost: |
A variation of the Duck-Jibe by switching the feet prior to ducking the sail and carving the board heel side. |
| Monkey: Standard: |
A classic maneuver performed by executing an early Duck-Jibe followed, seamlessly, by a Sail-Body-360 while maintaining the jibe arc. |
| Monkey: Reverse: |
The Monkey-Jibe, except the sail and body rotation are performed in the opposite direction. |
| Donkey: |
A jibe with the sailor stepping around the front of the mast when the board is heading dead down wind avoiding sail rotation. |
| Jack: |
Backwinding the sail on a beam reach then ducking the sail so you exit the jibe clew first. |
| Pirouette: |
A jibe with a body pirouette thrown at the bottom of the jibe arc. |
| Standard: |
A transition from one direction to the other (turning the board around) by heading upwind and through the eye of the wind. The sailor steps across the nose of the board to the other side. |
| Haas: |
A Duck-Tack & Heli-Tack fusion by heading into the Heli-Tack in the switch stance position (out of the footstraps). Sometimes called (erroroneously) a Push-Tack. Inventor: Hass Jahrmarkt of Tangier, Morocco |
| Haas: Clew-1st: |
Performing a Hass-Tack but sailing clew-1st into the maneuver, Also known as a Conca Tack. |
| Duck: |
A tack transition by heading across the wind, positioning the body in the switch stance position (but not in the straps), carving upwind, and then ducking under the sail to complete the tack. |
| Heli: Standard: |
A tack combined with an upwind board and body 180 to complete the transition. More specifically, a tack where you carve through the eye of the wind and step forward on the board to backwind the sail. Then you bear away from the wind so the board is well directed in the opposite direction and push the clew through the wind so the sail rotates, as well as you body, to finish the transition. |
| Heli: Stiffy: |
A Heli-Tack with a sail rotation after you and the board have rotated. |
| Heli: Clew-1st: |
Rotate the sail 180 so you are sailing clew 1st into the Heli-Tack. |
| Heli: Jizz Style: |
A Heli-Tack with your back to the sail when performing the sail rotation. |
| Heli: Double: |
Rotate n times around the mast base. |
| Heli: Pirouette: |
A combination move where the sailor performs a Helicopter Tack then a body Pirouette. |
| Backwinded: |
While on a beam reach, jump around the mast to the leeward side of the sail slowly carving upwind into a tack. A style maneuver. |
| Nose: Standard: |
Step on the nose of the board to force the board rotation before flipping sail. |
| Nose: Clew-1st: |
Clew 1st nose tack. |
| Fakee: |
The Fakee tack. Head up wind in the straps. Backwind and push the clew thru the wind. Head out of tack clew first and switch stance. Rotate sail and switch feet later. |
| Air: |
Switch stance and stay in the straps. |
| Jizz: Standard: |
Jizz. |
| Jizz: Inside Booms: |
Jizz Inside Booms. |
| Sail 360: | Flip the sail 360 degrees while everything else is the same. |
| Sail 360: Pirouette: | The sail 360 Piroutte is the concatenation of a Sail 360 and a body Piroutte. |
| Flip: | While out of the foot straps, spin the board and sail a full 360 upwind. |
| Upwind: | While remaining in the foot straps, carve a full circle upwind, through the eye of the wind, and around exiting in the same direction you started. |
| Sail-Body: | Rotate your body and sail 360 by using the mast base as a pivot point. |
| Sail-Body: Reverse: | Head off the wind, let go of the sail and step around the front of the mast, grabbing the boom on the leeward side. Then push the clew thru the wind for the sail rotation. |
| Downwind: Standard: | Carving a full circle (360 degrees) downwind without stopping. |
| Downwind: 1-Hand: | Performing a carving 360 and let go of front hand during the middle of the carve. |
| Downwind: Strapped: | A carving 360 while your feet stay in the straps. |
| Downwind: Clew-1st: | Rotate the sail 180 so you are sailing clew 1st and then perform a carving 360 downwind. |
| Downwind: Pirouette: | A carving 360 with a Pirouette performed at the latter part of the moves. |
| Bender: | Sail out of a jibe clew 1st and then crank the clew to backwinded while leaning forward causing the board to swing around into a 360. |
| Tucan: | This move is a board 360 performed partly in the air. Jump the board out of the water and rotate 180 degrees while in the air. The board lands and slides fin first. Rotate the board another 180 degrees in the water. |
| Tucan: | Jump leeward side of board and issue a sail thow into the wind. When the sail returns then flip the sail again. |
| Board: | Rotate just the board as it slides on the water |
| Lazy Susan: | Board 360 complete in the air. |
| Gecko: | |
| Teletubby: | A switch stance sail throw followed by a body pirouette. The sail will spin 360 degrees while the body rotates 360 degrees in the opposite direction. |
| Body Drag: Standard: | Jump off the board and drag your feet. |
| Body Drag: 1-Hand: | Stay hooked in, Body drag and then let go of front hand. |
| Body Drag: Clew 1st: | Rotate sail to clew 1st and then body drag. |
| Body Drag: 0-Hand: | Stay hooked in, let go of both hands during drag. |
| Sail Throw: Standard: | Throwing the sail toward the nose of the board by releasing both hands (while on the beam reach) and letting the apparent wind push the sail back to you. |
| Sail Throw: Boomerang: | A sail throw while performing a jibe. |
| Cowboy: | Backwind the sail on a beam reach then turn your back to the sail and cause the sail to wrap around you body by pulling the boom |
| Fin-1st Sailing: | Spin board around 180 and sail fin 1st. |
| Backwinding: | Sailing on the leeward side of the sail. |
| Inside Booms: | Sailing while inside the booms. |
| Contrarian: | Sailing switch stance and back to the sail. |
| Backward: | Sailing on the leeward side of the sail and back to sail. |
| Standard: | A transition performed by jumping the board out of the water & spinning it 180 degrees while in mid-air; landing with your feet on the deck & planing backwards, tail 1st. ; Then the sailor rotates the sail 180 degrees & adjusts the feet to point in the opposite direction. |
| Hass Tack: | A Willie Skipper with a Hass-Tack added @ the end. |
| Free Willie: |
A Willie Skipper with a board 180 and sail 180 added @ the end. |
| Lollipop: | A very sick Willie Skipper variation by adding a board 180 and a sail 360 at the end of the move. Perhaps the most difficult variation. |
| 540: | A Willie Skipper with a backwinded jibe added at the end. |
| Clew-1st: | Perform a Willie Skipper clew first. |
| Omaezaki: | Willie Skip 180 followed by a Cowboy. Originator Josh Stone |
| Jizz Master: | A Willie Skipper with a Jizz maneuver thrown at the end of the move. |
| Echo: | Willie Skip then duck the sail. |
| Freeze: | A Willie Skipper performed with an extra step performed in the middle of the move to slide the board more. The extra step is a sail/body 180 to backwind the sail, then a reverse sail/body 180 to return to a standard Willie Skipper. |
| Sleepy Hollow: | A Lollipop with the sailor ducking inside the booms at the end of the maneuver. |
| Vulcan: Standard: | An aerial jibe where the sailor jumps the board 180 degrees (with the feet remaining in the straps) and grabs the booms on the new tack while in the air. The sailor lands the board in the switch stance position. |
| Vulcan: Tail-Grab: | Perform a Vulcan and grab the tail of the board in mid air. |
| Shovet: Standard: | An aerial maneuver performed by carving heal side into a wave and while leaving the water you throw your body over the sail laid horizontally to the water, letting the apparent wind push you back to vertical. Inventor Matt Pritchard. |
| Shovet: 1-Hand: | A Shovet but letting go of the front hand mid air. |
| Shovet: Vulcan: | A Shovet that lands in a Vulcan. |
| Shovet: Rail Grab: | A Shovet performed with a rail grab. |
| Table Top: | An aerial maneuver where the board is kicked above your head at the apex of the jump so the bottom or tail is facing the sky. |
| Wymeroo | A Flat-water wave 360 where you head off the wind, pop the board out of the water, and throw the clew back over head causing the rig to rotate. Originator Matt Pritchard made popular by the spirited Chris Wyman |
| Dark Flip: | Back loop but switch the sail in the air and land in the switch stance position. Originator Mitch Gingrich |
| Donkey Kick: | Kicking the board out sideways at the top of a jump. |
| Air Christ: | Jump into a table top and let go of the rear hand so you can look back and extend your arm to make a crucifix. |
| Shaka: | A Flaka completed while in the air. Inventor Ricardo Compello. |
| Cheese Roll: Standard: | An aerial maneuver where the sail is laid down sideway in mid air (like a lay down jibe) causing the board and sail to flip sideways through a 360 degree rotation around the mast as an axis of rotation. Inventor The Italian Cesare Cantagalli |
| Cheese Roll: Clew-1st: | Also known as the Clew-Screw. Originator Lars Bergstrom |
| T-Bone: | A switch-stance forward but the board twists around mid air, so you land clew-first facing the opposite direction. Inventor John Hibbard |
| Gutter Flip: | A Shove-It into a Cheese-Roll with the feet flipping over the head. Originator Fredrick Stein |
| Ponch: | A flat water goiter initiated by going down wind. Sometimes called a Floiter. Invented by Kevin Ponchetera |
| Rodeo Flip: | A one-handed Cheese-Roll. |
| Drum Roll: | A Shove-It into the eye of the wind causing an aerial rotation backwards. Originator Brad Drummond |
| Fruit Loop: | An extension of the Aerial-Duck-Jibe where the sailor, while in mid air, ducks the sail and immediately rotates into a clew-1st forward. The landing is finished by turning the board in the opposite direction and doing a feet change. Originator Ricardo Campello |
| Forward Loop: Learning Part 1: | Learning to Loop (Part #1) |
| Forward Loop: Learning Part 2: | Learning to Loop (Part #2) |
| Forward Loop: Standard: | An aerial maneuver involving a 360 degree forward rotation by forcing the rig forward while jumping in the air. The sailor flips upside down and around, landing upright. Also known as simply a Forward. |
| Forward Loop: Spin: | A flat-water Forward-Loop where you rotate more sideways (laterally) over your front shoulder (like a roll) so the mast stays more parallel to the water during the rotation and clears the water. Sometimes called a Speed-Loop. |
| Forward Loop: 1-Hand: | Performing a Forward-Loop with one hand. The sailor usually drops the front hand once the rotation starts. |
| Forward Loop: Double: | Performing two rotations. |
| Forward Loop: 0-Hand: | Performing a Forward-Loop with no hands. |
| Forward Loop: Rail-Grab: | Grabbing the tail or rail with a hand during a Forward-Loop. |
| Forward Loop: Table Top: | A combination maneuver performed by throwing a table top, followed immediately by a Forward-Loop on the way down. |
| Forward Loop: 1-Foot: | Pulling the front foot during a forward loop. |
| Forward Loop: Clew-1st: | Performing the Forward-Loop clew first. |
| Back Loop: Standard: | An aerial maneuver performed by leaning back when jumping off a wave (or chop) and rotating 360 degrees backwards in mid air, landing upright in the same direction you started. |
| Back Loop: 1-Foot: | Pulling the front foot during a Back-Loop. |
| Back Loop: 1-Hand: | Letting go of the front-hand. |
| Back Loop: Clew-1st: | Sailing into the loop clew-first. |
| Back Loop: Flat-Water: | Back Loop performed in chop or flat-water by pulling the front foot and dragging it in the water as a pivot while raising the booms above the head to facilitate the rotation. Pioneered by Mitch Gringrich. |
| Push Loop: Standard: | Backward rotation by throwing the head backwards and causing the sail to flip around. |
| Push Loop: 1-Hand: | Letting go of the backhand during a Push-Loop. |
| Standard: | This maneuver is an extension of the Vulcan; hence its name. The sailor performs a Vulcan but keeps the board spinning to complete a full 360 degree rotation by leaning over the nose of the board and pushing the sail thru the wind by backwinding the sail until the clew passes thru the eye of the wind and complete the sail rotation. Kind of an aerial downwind 360. Or, a 180 degree extension of the Vulcan. |
| 1-Hand: | A Spock performed by using only one hand during the second sail rotation. |
| 540: Standard: | A Spock performed with an additional 180 degree board rotation so the move is a transition. |
| 540: 1-Hand: | A Spock 540 performed with releasing the front hand during the last 360 degrees (roughly) of the rotation. |
| 540: Clew-1st: | A Spock 540 performed entering the move clew first so the windsurfer does not have to flip from one side of the boom to the other. |
| Diablo: | A Spock performed by ducking the sail at the end of the move instead of flipping the sail. |
| Clew-1st: | A Spock performed clew-first so the first sail rotation is not necessary. |
| Air-Spock: | A Spock performed completely in the air. |
| Pipa: | A Spock 540 performed so the ending is contrarian; meaning switch stance with body windward and back to sail. |
| Puneta: | A Puneta is a a Spock-540 performed by entering the move switch stance. Inventor: Kauli Seadi. |
| Gozzada: | A Gozzada is a Puneta but you start the maneuver in the contarian position and then jump to a spock-540. |
| Funnel: | A Funnel is a Spock-540 performed by entering the move sailing switch stance then ducking the sail to a leeward then jumping to a Spock-540. |
| Bob: Standard: | Every Bob move starts with a downwind sail duck where you grab the sail so you are switch stance and clew first going into some sort of spock. The std bob end in a Spock 540 |
| Bob: Diablo: | Bob followed by a second sail duck after the move so there is no 540 or transition. |
| Bob one handed | Bob one handed |
| 900 | A spock followed by a Spock 540 |
| : | A clew-first Spock with a sail duck |
| Standard: | An aerial downwind 360. Named after the inventor, Greg Allaway who accidentally stuck this move by spinning out on a downwind 360. |
| Chachoo: | A Grubby and a sail 360 fused together into one move. The sail rotation is performed mid-air. Inventor Ricardo Compello. |
| 540: | A Grubby ending in another 180 degree rotation so the move is actually a transition. |
| Clew-1st: | Performing a Grubby clew-first. |
| Duck Jibe: | A Grubby followed by a Duck-Jibe so the move is a transition. |
| Switch-Stance: | A Grubby performed in switch stance position. Also called and e-Slider. |
| To 360: | A Grubby followed seamlessly by a carving 360 |
| Standard: | A flatwater Tacka (sometimes called a Swayze) or in other words, an aerial windward 360. The great Web Pedrick was the 1st to stick this move. |
| Switch-Stance: | A Flaka performed switch stance. |
| Duck-Tack: | A variation of the Flaka that transforms the move into a transition by ducking the sail in mid air and landing switch-stance. Invented by Ricardo Compello. |
| 1-hand: | A Flaka performed with just 1 hand. Inventor Web Pedrick. |
| Clew-first: | A Flaka performed clew First. |
| Diablo: | A Flaka with a sail duck thrown at the end. |
| Air Flaka: | A Flaka with most of the move performed mid-air with a slight board nose dip. |
| 720: | A Flaka followed seamlessly by another Flaka. |
| Cana Brava: | A Flaka performed by ducking the sail on the landing when the tail is downwind--so your back is to sail. This is followed by a board/body piroutte so you sail out of the move clew first. In other words, the move is a Flaka Diablo with the sail ducked behind your head. |
| Meev: | A Flaka variation where the sailor ducks the sail (initiated mid-air) and rotates the sail 360-degrees in counter rotation to the board. Invented by Kevin Mevissen. |
| Voquech: | THe Voquech is a switch stance clew-first Flaka. |
| Bottom Turn: | The segment of wave sailing where you turn in front of the wave face so you can ride the wave back up to the peak. |
| Aerial Off-the-Lip: | Getting air while wave riding by hitting the top of a wave just as it breaks-- the lip of the wave -- so you are launched into the air and land in front of the wave. |
| Leeward: | Sailing leeward instead of windward on the wave face so the sail is between you and the wave. |
| Gu Screw: | A wave riding aerial maneuver initiated by hitting the lip clew first and launching into the air behind the wave. The board and sail rotate horizontally through 360 degrees landing upright and facing toward the beech behind the wave. Inventor Mark Angulo |
| Lip Slide: | A wave sailing move where the sailor slides the board along the breaking lip of the wave. |
| Wave 360: Standard: | Turning a full 360 degrees in front of a breaking wave. This is a pseudo aerial maneuver that rotates upwind while sailing down-the-line (downwind). |
| Wave 360: Windward: | Turning a full 360 in front of the wave; downwind while sailing windward. Originator Lars Bergstrom |
| Taka: | Turning a full 360 upwind and in front of the wave while going downwind. Invented by Takaharu Kamaguchi (nickname Taka |
| Auto-Rotator: | A Flip-360 on the wave face so the board slides during the maneuver |
| Goiter: | A front side wave riding aerial where the sailor hits the lip clew first and throws the body forward in a twisting upside down corkscrew rotation which flips over into the upright position; hopefully in front of the wave. Kind of an upside down reverse inverted Wymeroo. |
| Superman: Standard: | Jumping the board and in mid-air remove both feet from the straps, stretch them out behind you in a Superman pose, and return them to the foot straps before you land the board. |
| Superman: Back: | Performing a Superman during a Back-Loop by removing both feet from the foot straps, stretching them out, and returning them onto the board before landing. |
| Superman: Forward: | Performing a Superman during a Forward-Loop by removing both feet from the foot straps, stretching them out, and then returning them onto the board before landing |
| Forward: Quad | Performing four rotations in a forward loop |
| Forward: 2x Flat-water: | A double forward loop in flat-water. |